Overview
Display Player is the engine that puts scores on the screen. It is a native application — DirectX 12 on Windows, Metal on macOS, Vulkan on Linux, GLES on Android and embedded ARM players — that renders scoreboard layouts, video, animations, and live camera feeds directly to your LED processor at full frame rate. It ingests live game data from scoring consoles, runs unattended in kiosk mode with a supervisor that restarts it if anything goes wrong, and auto-dims with ambient light schedules. One renderer drives everything: the production output, previews, and thumbnails all come from the same GPU pipeline, so what you see in the designer is exactly what the board shows.
Specifications
| Platforms | Windows (DirectX 12), macOS (Metal), Linux (Vulkan), Android / embedded ARM (GLES) |
|---|---|
| Output | Any LED processor with an HDMI/DVI input; direct control of NovaStar VX-series and Taurus-series hardware |
| Video I/O | Video file playback (FFmpeg), live capture (DeckLink, Magewell), NDI, Spout, Syphon |
| Live Data | Real-time feeds from scoring consoles and timing systems (see Console Link) |
| Reliability | Kiosk supervisor with automatic recovery; designed for unattended venue PCs |
| Remote Management | Cloud-connected monitoring and content distribution (see Cloud Manager) |
| Licensing | Per-display licensing; OEM and volume terms available |
See Display Player on your display
The best demo is your own screen: we'll connect remotely, put live scoreboard content on your LED display, and walk through the workflow with your operators.
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